package com.neutech.maplestory.entity;

import com.neutech.maplestory.client.MapleStoryClient;
import com.neutech.maplestory.util.ImageUtil;

import java.awt.*;

/**
 * ${陈虎}
 * 18:39
 * wp_maplestory_v1.0
 * ${"Do what you say,say what you do"}
 */

public class Power extends AbstractMapleStoryObject{
    public static Image[] imgs = new Image[10];
    static {
        for (int i = 0; i < 10; i++) {
            imgs[i] = ImageUtil.getImage("power"+ i);
        }
    }
    public Power (){
        this.speed = 5;
        this.live = true;
    }

    /**
     * 每一个伤害值
     */
    public int value;
    public Power (MapleStoryClient msc,int x,int y){
        this();
        this.msc = msc;
        this.x = x;
        this.y = y;
        this.value = msc.hero.hitvalue;

    }
    @Override
    public void draw(Graphics g) {
        if (!live){
            msc.powers.remove(this);
            return;
        }
        drawValue(g);
//        g.drawString(value + "",x,y);
        move();
    }

    /**
     * 使用图片画伤害值
     * @param g  画笔
     */
    public void drawValue(Graphics g){
        int power = this.value;
        if (power >= 9999){
            power = 9999;
        }
        int units = power % 10;
        power = power / 10;
        int tens = power % 10;
        power = power / 10;
        int hunderd = power % 10;
        power = power / 10;
        int thousands = power;
        if (tens == 0 && hunderd ==0 && thousands ==0 && units !=0){
            //画个位
            g.drawImage(imgs[units],x,y,null );
        }
        if (hunderd ==0 && thousands ==0 && tens != 0){
            //画十位
            g.drawImage(imgs[tens],x+30,y,null );
            //画个位
            g.drawImage(imgs[units],x+30,y,null );
        }
        if (hunderd !=0 && thousands ==0 ){
            //画百位
            g.drawImage(imgs[hunderd],x,y,null );
            //画十位
            g.drawImage(imgs[tens],x+30,y,null );
            //画个位
            g.drawImage(imgs[units],x+60,y,null );
        }
        if ( thousands !=0 ){
            //画千位
            g.drawImage(imgs[thousands],x,y,null );
            //画百位
            g.drawImage(imgs[hunderd],x+30,y,null );
            //画十位
            g.drawImage(imgs[tens],x+60,y,null );
            //画个位
            g.drawImage(imgs[units],x+90,y,null );
        }

    }
    @Override
    public void move() {
        if (this.y <= 300){
            this.live = false;
        }
        this.y -= speed;
    }
}
